A different approach to head tracking.
The tracker should do the tracking. Not your PC.
6-DOF head tracking. Processed on the device. Ready for your game.
Trk-H handles the entire tracking pipeline on the tracker itself — from sensor fusion and filtering to prediction and final 6-DOF movement. Your PC doesn't have to figure out how to track your head. It just receives the finished movement.
No camera. No IR clip. No tracking software to configure.
Sensor fusion, filtering, prediction and 6DOF processing happen inside Trk-H — not in a PC tracking application.
Trk-H delivers an already-processed head pose through a lightweight dedicated runtime.
No camera placement. No IR clip. No tracking software to tune. Configure Trk-H in your browser and get on with the game.
"I built Trk-H because I wanted a head tracker that didn't make me compromise. After trying virtually every approach I could think of, this is the best head tracker I've ever experienced."